activity
20242026
collaborators

10 papers

cs.CV2026

Eulerian Gaussian Splatting using Hashed Probability Pyramids

Mia Gaia Polansky, George Kopanas, Stephan Garbin +2

We introduce a probabilistic splat-based radiance field framework that retains the fast rasterization and test-time efficiency of 3D Gaussian Splatting (3DGS) while replacing heuri…

cs.LG2026

Fourier Feature Pyramids for Physics-Informed Neural Networks

Brandon Zhao, Yixuan Wang, Jonathan T. Barron +3

We present an improved neural field architecture for solving partial differential equations (PDEs). Current physics-informed neural networks (PINNs) provide a flexible framework fo…

cs.CV2026

Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Sphere

Francesco Di Sario, Daniel Rebain, Dor Verbin +2

Radiance field methods (e.g. 3D Gaussian Splatting) have emerged as a powerful paradigm for novel view synthesis, yet their appearance modeling often relies on Spherical Harmonics…

cs.GR2026

Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterization

Shrisudhan Govindarajan, Daniel Rebain, Dor Verbin +3

We introduce a differentiable 3D representation that unifies the ray tracing capabilities of foam-based ray tracing with the efficiency of modern rasterization pipelines. While pri…

cs.CV2026

GR3EN: Generative Relighting for 3D Environments

Xiaoyan Xing, Philipp Henzler, Junhwa Hur +4

We present a method for relighting 3D reconstructions of large room-scale environments. Existing solutions for 3D scene relighting often require solving under-determined or ill-con…

cs.CV2025

ROGR: Relightable 3D Objects using Generative Relighting

Jiapeng Tang, Matthew Levine, Dor Verbin +5

We introduce ROGR, a novel approach that reconstructs a relightable 3D model of an object captured from multiple views, driven by a generative relighting model that simulates the e…