7 papers
Eulerian Gaussian Splatting using Hashed Probability Pyramids
Mia Gaia Polansky, George Kopanas, Stephan Garbin +2
We introduce a probabilistic splat-based radiance field framework that retains the fast rasterization and test-time efficiency of 3D Gaussian Splatting (3DGS) while replacing heuri…
Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views
Kunwar Maheep Singh, Jianchun Chen, Vladislav Golyanik +5
We present Relightable Holoported Characters (RHC), a novel person-specific method for free-view rendering and relighting of full-body and highly dynamic humans solely observed fro…
LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelines
Safa C. Medin, Gengyan Li, Ziqian Bai +8
We introduce a novel representation for efficient classical rendering of photorealistic 3D face avatars. Leveraging recent advances in radiance fields anchored to parametric face m…
Pixels2Points: Fusing 2D and 3D Features for Facial Skin Segmentation
Victoria Yue Chen, Daoye Wang, Stephan Garbin +4
Face registration deforms a template mesh to closely fit a 3D face scan, the quality of which commonly degrades in non-skin regions (e.g., hair, beard, accessories), because the op…
TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modeling
Gengyan Li, Paulo Gotardo, Timo Bolkart +5
Sparse volumetric reconstruction and rendering via 3D Gaussian splatting have recently enabled animatable 3D head avatars that are rendered under arbitrary viewpoints with impressi…
Synthetic Prior for Few-Shot Drivable Head Avatar Inversion
Wojciech Zielonka, Stephan J. Garbin, Alexandros Lattas +5
We present SynShot, a novel method for the few-shot inversion of a drivable head avatar based on a synthetic prior. We tackle three major challenges. First, training a controllable…