activity
20242026
collaborators

7 papers

cs.CV2026

Eulerian Gaussian Splatting using Hashed Probability Pyramids

Mia Gaia Polansky, George Kopanas, Stephan Garbin +2

We introduce a probabilistic splat-based radiance field framework that retains the fast rasterization and test-time efficiency of 3D Gaussian Splatting (3DGS) while replacing heuri…

cs.CV2026

Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views

Kunwar Maheep Singh, Jianchun Chen, Vladislav Golyanik +5

We present Relightable Holoported Characters (RHC), a novel person-specific method for free-view rendering and relighting of full-body and highly dynamic humans solely observed fro…

cs.CV2026

LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelines

Safa C. Medin, Gengyan Li, Ziqian Bai +8

We introduce a novel representation for efficient classical rendering of photorealistic 3D face avatars. Leveraging recent advances in radiance fields anchored to parametric face m…

cs.GR2025

Pixels2Points: Fusing 2D and 3D Features for Facial Skin Segmentation

Victoria Yue Chen, Daoye Wang, Stephan Garbin +4

Face registration deforms a template mesh to closely fit a 3D face scan, the quality of which commonly degrades in non-skin regions (e.g., hair, beard, accessories), because the op…

cs.CV2025

TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modeling

Gengyan Li, Paulo Gotardo, Timo Bolkart +5

Sparse volumetric reconstruction and rendering via 3D Gaussian splatting have recently enabled animatable 3D head avatars that are rendered under arbitrary viewpoints with impressi…

cs.CV2025

Synthetic Prior for Few-Shot Drivable Head Avatar Inversion

Wojciech Zielonka, Stephan J. Garbin, Alexandros Lattas +5

We present SynShot, a novel method for the few-shot inversion of a drivable head avatar based on a synthetic prior. We tackle three major challenges. First, training a controllable…