3 papers
cs.CV2026
On the Design of Mixture-of-Experts for Dynamic Gaussian Splatting
In-Hwan Jin, Hyeongju Mun, Joonsoo Kim +2
Dynamic scene reconstruction remains challenging due to the heterogeneous and spatially varying nature of real-world motion. Although recent 3D Gaussian Splatting methods have intr…
cs.CV2026
TRiGS: Temporal Rigid-Body Motion for Scalable 4D Gaussian Splatting
Suwoong Yeom, Joonsik Nam, Seunggyu Choi +7
Recent 4D Gaussian Splatting (4DGS) methods achieve impressive dynamic scene reconstruction but often rely on piecewise linear velocity approximations and short temporal windows. T…
cs.CV2025
MoE-GS: Mixture of Experts for Dynamic Gaussian Splatting
In-Hwan Jin, Hyeongju Mun, Joonsoo Kim +2
Recent advances in dynamic scene reconstruction have significantly benefited from 3D Gaussian Splatting, yet existing methods show inconsistent performance across diverse scenes, i…