3 papers
cs.CV2026
Programmable World Model
Zheng-Hui Huang, Guixu Lin, Jiacheng Lin +8
Recent video world models generate increasingly realistic and interactive visual experiences, yet lack reliable mechanisms for maintaining persistent world state and enforcing prog…
cs.CV2026
Generative World Renderer
Zheng-Hui Huang, Zhixiang Wang, Jiaming Tan +6
Scaling generative inverse and forward rendering to real-world scenarios is bottlenecked by the limited realism and temporal coherence of existing synthetic datasets. To bridge thi…
cs.CV2024
2DGH: 2D Gaussian-Hermite Splatting for High-quality Rendering and Better Geometry Features
Ruihan Yu, Tianyu Huang, Jingwang Ling +1
2D Gaussian Splatting has recently emerged as a significant method in 3D reconstruction, enabling novel view synthesis and geometry reconstruction simultaneously. While the well-kn…