2 citations · 2 across the 4 of their papers we have counts for
6 papers
EditHero: A Benchmark for Long-Horizon Part-Level 3D Editing and Vibe Modeling
Ruihan Yu, Yu-Ju Tsai, Muyao Niu +9
3D editing methods are usually tested on a single edit, yet an asset is built through a long sequence of revisions, each of which must implement the requested change while leaving…
KaiNinja: Extending Native 3D Generators to the Part Level
Ruihan Yu, Lian Fu, Muyao Niu +9
Native 3D generators turn one image into a single mesh. TRELLIS.2 and its peers deliver high-fidelity non-watertight geometry with materials, but the output is one fused object, wh…
Programmable World Model
Zheng-Hui Huang, Guixu Lin, Jiacheng Lin +8
Recent video world models generate increasingly realistic and interactive visual experiences, yet lack reliable mechanisms for maintaining persistent world state and enforcing prog…
Generative World Renderer
Zheng-Hui Huang, Zhixiang Wang, Jiaming Tan +6
Scaling generative inverse and forward rendering to real-world scenarios is bottlenecked by the limited realism and temporal coherence of existing synthetic datasets. To bridge thi…
2DGH: 2D Gaussian-Hermite Splatting for High-quality Rendering and Better Geometry Features
Ruihan Yu, Tianyu Huang, Jingwang Ling +1
2D Gaussian Splatting has recently emerged as a significant method in 3D reconstruction, enabling novel view synthesis and geometry reconstruction simultaneously. While the well-kn…
NeRF as a Non-Distant Environment Emitter in Physics-based Inverse Rendering
Jingwang Ling, Ruihan Yu, Feng Xu +2
Physics-based inverse rendering enables joint optimization of shape, material, and lighting based on captured 2D images. To ensure accurate reconstruction, using a light model that…