most citedEfficient Scene Appearance Aggregation for Level-of-Detail Rendering

6 citations · 6 across the 5 of their papers we have counts for

collaborators

6 papers

cs.CV2026

Physical-Field-Bridged Material Parameter Inference from Multi-View Deformation Videos

Linrui Shou, Jie Li, Yu Liu +1

Estimating simulation-ready material parameters from visual observations is crucial for deformable-object manipulation but challenging because material properties are only indirect…

cs.LG2026

Precise: SDE-Consistent Stochastic Sampling for RL Post-Training of Flow-Matching Models

Jade Zou, Tao Huang, Weijie Kong +7

Reinforcement learning (RL) has become an effective way to improve prompt alignment and perceptual quality in diffusion and flow-matching generators. A critical step for applying o…

cs.GR2026

Real-Time Neural Hair G-Buffer Anti-Aliasing

Chenghao Wu, Yuefan Shen, Tao Huang +3

We propose a lightweight real-time method for reconstructing strand-based hair G-Buffers from severely undersampled rasterized inputs. Our pipeline first applies neural spatial rec…

cs.GR2026

Real-time Neural Six-way Lightmaps

Wei Li, Hanxiao Sun, Tao Huang +4

Participating media are a pervasive and intriguing visual effect in virtual environments. Unfortunately, rendering such phenomena in real-time is notoriously difficult due to the c…

cs.GR2024★ 6 cited

Efficient Scene Appearance Aggregation for Level-of-Detail Rendering

Yang Zhou, Tao Huang, Ravi Ramamoorthi +2

Creating an appearance-preserving level-of-detail (LoD) representation for arbitrary 3D scenes is a challenging problem. The appearance of a scene is an intricate combination of bo…

cs.GR2024

Real-time Level-of-Detail Strand-based Hair Rendering

Tao Huang, Yang Zhou, Daqi Lin +3

Strand-based hair rendering has become increasingly popular in production for its realistic appearance. However, the prevailing level-of-detail solution employing hair cards for di…