collaborators

7 papers

cs.CG2026

AnyGS2Mesh: Feed-Forward Mesh Reconstruction from 3D Gaussian Splatting with Arbitrary-Resolution Views

Yuxuan Song, Fan Gao, Yibo Zhao +3

Existing 3D mesh reconstruction methods from Gaussian scene representations predominantly rely on iterative optimization, resulting in slow inference and limited scalability to hig…

cs.GR2026

LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splatting

Hezhi Cao, Panhao Cheng, huangsheng du +3

3D Gaussian Splatting (3DGS) achieves high-quality, real-time novel view synthesis, but the resulting assets have baked-in illumination and cannot be easily relit. Inverse renderin…

cs.CV2026

CORGI: Consistency-Aware 3D Dog Reconstruction from a Single Image in the Wild

Yuxiao Wu, Weile Li, Boyi Zhu +3

Reconstructing high-fidelity 3D models of highly articulated animals, such as dogs, from a single in-the-wild image remains a formidable challenge. In this paper, we introduce CORG…

cs.GR2026

Mesh2GS: White-Box 3DGS Construction via Plenoptic Sampling

Haoran Zhu, Youcheng Cai, Huangsheng Du +2

3D Gaussian Splatting (3DGS) has emerged as a promising method for high-quality, real-time 3D reconstruction. To associate 3DGS with mesh representations, existing methods primaril…

cs.GR2026

RenderFormer++: Scalable and Physics-Informed Feed-Forward Neural Rendering

Huangsheng Du, Haoran Zhu, Youcheng Cai +2

We present RenderFormer++, a scalable and physics-informed feed-forward neural rendering framework for global illumination in mesh scenes. Existing Transformer-based neural renderi…

cs.GR2026

3DGS: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Rendering

Yibo Zhao, Fan Gao, Youcheng Cai +1

3D Gaussian Splatting (3DGS) enables high-quality real-time 3D rendering but faces challenges in efficiently scaling to ultra-dense scenes and high-resolution due to computational…