most citedFeature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing

3 citations · 3 across the 3 of their papers we have counts for

collaborators

5 papers

cs.RO2026

Agentic Real2Sim: Physics-based World Modeling with Vision-Language Agents

Guanxiong Chen, Qianjun Xia, Jiawei Peng +21

Real-to-sim conversion for robotic interaction with objects remains labor-intensive because it requires more than visual reconstruction: a streamlined real2sim process must recover…

cs.CV2026

Self-Improving 4D Perception via Self-Distillation

Nan Huang, Pengcheng Yu, Weijia Zeng +4

Large-scale multi-view reconstruction models have made remarkable progress, but most existing approaches still rely on fully supervised training with ground-truth 3D/4D annotations…

cs.CV2024

Shape of Motion: 4D Reconstruction from a Single Video

Qianqian Wang, Vickie Ye, Hang Gao +4

Monocular dynamic reconstruction is a challenging and long-standing vision problem due to the highly ill-posed nature of the task. Existing approaches depend on templates, are effe…

cs.CV20243 cited

Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing

Ri-Zhao Qiu, Ge Yang, Weijia Zeng +1

Scene representations using 3D Gaussian primitives have produced excellent results in modeling the appearance of static and dynamic 3D scenes. Many graphics applications, however,…

cs.RO2024

Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps

Timothy Chen, Ola Shorinwa, Joseph Bruno +6

We present Splat-Nav, a real-time robot navigation pipeline for Gaussian Splatting (GSplat) scenes, a powerful new 3D scene representation. Splat-Nav consists of two components: 1)…