4 papers
SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models
Zizhao Tong, Yeying Jin, Hongfeng Lai +11
Interactive world models for first-person shooter (FPS) games must resolve high-frequency overlapping control signals at every frame without disrupting unaffected regions. Existing…
MTVCraft: Tokenizing 4D Motion for Arbitrary Character Animation
Yanbo Ding, Xirui Hu, Zhizhi Guo +6
Character image animation has rapidly advanced with the rise of digital humans. However, existing methods rely largely on 2D-rendered pose images for motion guidance, which limits…
Open-Vocabulary Functional 3D Human-Scene Interaction Generation
Jie Liu, Yu Sun, Alpar Cseke +4
Generating 3D humans that functionally interact with 3D scenes remains an open problem with applications in embodied AI, robotics, and interactive content creation. The key challen…
PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learning
Yan Zhang, Yao Feng, Alpár Cseke +4
We formulate the motor system of an interactive avatar as a generative motion model that can drive the body to move through 3D space in a perpetual, realistic, controllable, and re…