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cs.CV2026
Sparse-View 4D Gaussian Splatting via Spatiotemporal Priors and Generative Assistance
Shengqi Wang, Zhengxian Yang, Kaiwen Tian +6
We present a 4D Gaussian Splatting framework for the Sparse-View Track of the SIGGRAPH Asia 2026 Volumetric Video Challenge, which requires dynamic scene reconstruction from only s…
cs.CV2026
DirectFisheye-GS: Enabling Native Fisheye Input in Gaussian Splatting with Cross-View Joint Optimization
Zhengxian Yang, Fei Xie, Xutao Xue +5
3D Gaussian Splatting (3DGS) has enabled efficient 3D scene reconstruction from everyday images with real-time, high-fidelity rendering, greatly advancing VR/AR applications. Fishe…
cs.CV2026
Realizing Immersive Volumetric Video: A Multimodal Framework for 6-DoF VR Engagement
Zhengxian Yang, Shengqi Wang, Shi Pan +8
Fully immersive experiences that tightly integrate 6-DoF visual and auditory interaction are essential for virtual and augmented reality. While such experiences can be achieved thr…