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20242026
most citedDen-SOFT: Dense Space-Oriented Light Field DataseT for 6-DOF Immersive Experience

1 citations · 1 across the 4 of their papers we have counts for

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cs.CV2026

Sparse-View 4D Gaussian Splatting via Spatiotemporal Priors and Generative Assistance

Shengqi Wang, Zhengxian Yang, Kaiwen Tian +6

We present a 4D Gaussian Splatting framework for the Sparse-View Track of the SIGGRAPH Asia 2026 Volumetric Video Challenge, which requires dynamic scene reconstruction from only s…

cs.CV2026

DirectFisheye-GS: Enabling Native Fisheye Input in Gaussian Splatting with Cross-View Joint Optimization

Zhengxian Yang, Fei Xie, Xutao Xue +5

3D Gaussian Splatting (3DGS) has enabled efficient 3D scene reconstruction from everyday images with real-time, high-fidelity rendering, greatly advancing VR/AR applications. Fishe…

cs.CV2026

Realizing Immersive Volumetric Video: A Multimodal Framework for 6-DoF VR Engagement

Zhengxian Yang, Shengqi Wang, Shi Pan +8

Fully immersive experiences that tightly integrate 6-DoF visual and auditory interaction are essential for virtual and augmented reality. While such experiences can be achieved thr…

cs.CV2025

ImViD: Immersive Volumetric Videos for Enhanced VR Engagement

Zhengxian Yang, Shi Pan, Shengqi Wang +7

User engagement is greatly enhanced by fully immersive multi-modal experiences that combine visual and auditory stimuli. Consequently, the next frontier in VR/AR technologies lies…

cs.CV2024★ 1 cited

Den-SOFT: Dense Space-Oriented Light Field DataseT for 6-DOF Immersive Experience

Xiaohang Yu, Zhengxian Yang, Shi Pan +8

We have built a custom mobile multi-camera large-space dense light field capture system, which provides a series of high-quality and sufficiently dense light field images for vario…