2 papers
cs.CV2026
To See a World in a Living Context: Unified Indoor-Outdoor Urban World Generation
Xiaobin Huang, Zilong Huang, Yang Luo +3
Text-driven 3D generation has advanced rapidly in creating large-scale outdoor environments and detailed indoor scenes, but these domains are usually synthesized independently, lac…
cs.CV2025
MajutsuCity: Language-driven Aesthetic-adaptive City Generation with Controllable 3D Assets and Layouts
Zilong Huang, Jun He, Xiaobin Huang +6
Generating realistic 3D cities is fundamental to world models, virtual reality, and game development, where an ideal urban scene must satisfy both stylistic diversity, fine-grained…