21 citations · 37 across the 3 of their papers we have counts for
3 papers
MicroVRide: Exploring 4-in-1 Virtual Reality Micromobility Simulator
Xiaoyan Zhou, Natalia Sempere, Pooria Ghavamian +2
Micromobility vehicles, such as e-scooters, Segways, skateboards, and unicycles, are increasingly adopted for short-distance travel due to their low weight and low emissions. Despi…
Auto-Paízo Games: Towards Understanding the Design of Games that Aim to Unify a Player's Physical Body and the Virtual World
Rakesh Patibanda, Chris Hill, Aryan Saini +6
Most digital bodily games focus on the body as they use movement as input. However, they also draw the player's focus away from the body as the output occurs on visual displays, cr…
TicTacToes: Assessing Toe Movements as an Input Modality
Florian Müller, Daniel Schmitt, Andrii Matviienko +4
From carrying grocery bags to holding onto handles on the bus, there are a variety of situations where one or both hands are busy, hindering the vision of ubiquitous interaction wi…