activity
20212026
most citedSpecSinGAN: Sound Effect Variation Synthesis Using Single-Image GANs

2 citations · 2 across the 5 of their papers we have counts for

collaborators

5 papers

cs.CV2026

Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA

Carlos Celemin, Benedict Wilkins, Adrián Barahona-Ríos +2

In this work, we study the use of Vision-Language Models (VLMs) for anomaly detection in an agent-driven game Quality Assurance (QA) pipeline focusing on geometry clipping. In this…

cs.CV2026

TempGlitch: Evaluating Vision-Language Models for Temporal Glitch Detection in Gameplay Videos

Yakun Yu, Ashley Wiens, Adrián Barahona-Ríos +4

Vision-language models (VLMs) are increasingly being explored for video game quality assurance, especially gameplay glitch detection. Most existing evaluations, however, treat glit…

cs.CV2026

RefGlitch-Bench: A Benchmark for Reference-based Gameplay Glitch Detection with Vision-Language Models

Yakun Yu, Ashley Wiens, Adrián Barahona-Ríos +4

Visual glitches in video games degrade player experience and perceived quality, yet manual quality assurance cannot keep pace with the growing test surface of modern game developme…

cs.SD2023

NoiseBandNet: Controllable Time-Varying Neural Synthesis of Sound Effects Using Filterbanks

Adrián Barahona-Ríos, Tom Collins

Controllable neural audio synthesis of sound effects is a challenging task due to the potential scarcity and spectro-temporal variance of the data. Differentiable digital signal pr…

cs.SD2021★ 2 cited

SpecSinGAN: Sound Effect Variation Synthesis Using Single-Image GANs

Adrián Barahona-Ríos, Tom Collins

Single-image generative adversarial networks learn from the internal distribution of a single training example to generate variations of it, removing the need of a large dataset. I…