activity
20242026
most citedD-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soup

2 citations · 3 across the 6 of their papers we have counts for

collaborators

6 papers

cs.CV2026

LumiMotion: Improving Gaussian Relighting with Scene Dynamics

Joanna Kaleta, Piotr Wójcik, Kacper Marzol +3

In 3D reconstruction, the problem of inverse rendering, namely recovering the illumination of the scene and the material properties, is fundamental. Existing Gaussian Splatting-bas…

cs.CV2026

ColonSplat: Reconstruction of Peristaltic Motion in Colonoscopy with Dynamic Gaussian Splatting

Weronika Smolak-Dyżewska, Joanna Kaleta, Diego Dall'Alba +1

Accurate 3D reconstruction of colonoscopy data, accounting for complex peristaltic movements, is crucial for advanced surgical navigation and retrospective diagnostics. While recen…

cs.CV2026

AnyStyle: Single-Pass Multimodal Stylization for 3D Gaussian Splatting

Joanna Kaleta, Bartosz Świrta, Kacper Kania +3

The growing demand for rapid and scalable 3D asset creation has driven interest in feed-forward 3D reconstruction methods, with 3D Gaussian Splatting (3DGS) emerging as an effectiv…

cs.CV2025

MedGS: Gaussian Splatting for Multi-Modal 3D Medical Imaging

Kacper Marzol, Ignacy Kolton, Weronika Smolak-Dyżewska +6

Endoluminal endoscopic procedures are essential for diagnosing colorectal cancer and other severe conditions in the digestive tract, urogenital system, and airways. 3D reconstructi…

cs.CV2024★ 1 cited

LumiGauss: Relightable Gaussian Splatting in the Wild

Joanna Kaleta, Kacper Kania, Tomasz Trzcinski +1

Decoupling lighting from geometry using unconstrained photo collections is notoriously challenging. Solving it would benefit many users as creating complex 3D assets takes days of…

cs.CV2024★ 2 cited

D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soup

Joanna Waczyńska, Piotr Borycki, Joanna Kaleta +2

Over the past years, we have observed an abundance of approaches for modeling dynamic 3D scenes using Gaussian Splatting (GS). Such solutions use GS to represent the scene's struct…