collaborators

7 papers

cs.RO2026

EgoJEPA: Beyond Retargeting for Dexterous Manipulation from Egocentric Videos

Meng Cao, Can Zhao, Jinjie Wei +12

Egocentric human videos offer a scalable alternative to costly robot demonstra- tions, yet transferring their manipulation priors to robot control remains chal- lenging. The common…

cs.RO2026

VT-MUSE: Multimodal Unified Sequential Visuotactile Representation Learning for Manipulation

Congsheng Xu, Qiaochu Yang, Fangyuan Shi +9

We propose VT-MUSE, a Multimodal Unified SEquential representation learning framework for visuotactilemanipulation. Existing approaches often encode visual and tactile observations…

cs.CL2026

Why Struggle with Continuous Latents? Interpretable Discrete Latent Reasoning via Rendered Compression

Shuochen Chang, Qingyang Liu, Shaobo Wang +8

Large language models achieve high reasoning performance via explicit chain-of-thought and reinforcement learning, but require long output sequences and extended inference time. La…

cs.CV2026

LottieGPT: Tokenizing Vector Animation for Autoregressive Generation

Junhao Chen, Kejun Gao, Yuehan Cui +8

Despite rapid progress in video generation, existing models are incapable of producing vector animation, a dominant and highly expressive form of multimedia on the Internet. Vector…

cs.CV2026

Reflection Generation for Composite Image Using Diffusion Model

Haonan Zhao, Qingyang Liu, Jiaxuan Chen +1

Image composition involves inserting a foreground object into the background while synthesizing environment-consistent effects such as shadows and reflections. Although shadow gene…

cs.CV2025

RAPO++: Cross-Stage Prompt Optimization for Text-to-Video Generation via Data Alignment and Test-Time Scaling

Bingjie Gao, Qianli Ma, Xiaoxue Wu +9

Prompt design plays a crucial role in text-to-video (T2V) generation, yet user-provided prompts are often short, unstructured, and misaligned with training data, limiting the gener…

cs.CV2025

AnimateScene: Camera-controllable Animation in Any Scene

Qingyang Liu, Bingjie Gao, Weiheng Huang +10

Recent advances in 3D scene reconstruction and 4D human animation have broadened adoption, but integrating the two remains difficult. Key challenges include placing humans at plaus…