2 citations · 2 across the 7 of their papers we have counts for
8 papers
NSL-SLAM: High-Fidelity Neural Structured-Light Depth for Practical SLAM and Reconstruction
Jiaheng Li, Binsheng Zhang, Xinhai Chang +1
Structured-light (SL) cameras power depth sensing in millions of devices, and recent neural SL decoding methods have substantially improved their depth quality. SLAM systems can be…
GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation
Kaichen Zhou, Yuzhen Chen, Fangneng Zhan +8
Video world models can generate realistic futures from a single instruction, but they often fail to track the same physical points consistently across time. As a result, the genera…
Stream3D: Sequential Multi-View 3D Generation via Evidential Memory
Kaichen Zhou, Zeyang Bai, Xinhai Chang +3
View-conditioned 3D generators such as SAM 3D, TRELLIS, and Hunyuan3D produce high-quality object reconstructions from a single view, but real-world visual observation often arrive…
Scalable Trajectory Generation for Whole-Body Mobile Manipulation
Yida Niu, Xinhai Chang, Xin Liu +2
Robots deployed in unstructured environments must coordinate whole-body motion -- simultaneously moving a mobile base and arm -- to interact with the physical world. This coupled m…
PAGE-4D: Disentangled pose and geometry estimation for vggt-4d perception
Kaichen Zhou, Yuhan Wang, Grace Chen +5
Recent 3D feed-forward models, such as the Visual Geometry Grounded Transformer (VGGT), have shown strong capability in inferring 3D attributes of static scenes. However, since the…
RAD: A Realistic Multi-View Benchmark for Pose-Agnostic Anomaly Detection
Kaichen Zhou, Xinhai Chang, Taewhan Kim +8
Anomaly detection is essential for robotic perception and industrial inspection, yet most benchmarks are collected under controlled conditions with fixed viewpoints and stable illu…
Neural Surface Reconstruction from Sparse Views Using Epipolar Geometry
Xinhai Chang, Kaichen Zhou
Reconstructing accurate surfaces from sparse multi-view images remains challenging due to severe geometric ambiguity and occlusions. Existing generalizable neural surface reconstru…
SplatMesh: Interactive 3D Segmentation and Editing Using Mesh-Based Gaussian Splatting
Kaichen Zhou, Lanqing Hong, Xinhai Chang +7
A key challenge in fine-grained 3D-based interactive editing is the absence of an efficient representation that balances diverse modifications with high-quality view synthesis unde…