8 papers · 1 filter
SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splatting
Svenja Strobel, Matthias Innmann, Bernhard Egger +2
LiDAR-captured point clouds are often considered the gold standard in active 3D reconstruction. While their accuracy is exceptional in flat regions, the capturing is susceptible to…
Refinement of Monocular Depth Maps via Multi-View Differentiable Rendering
Laura Fink, Linus Franke, Bernhard Egger +2
Accurate depth estimation is at the core of many applications in computer graphics, vision, and robotics. Current state-of-the-art monocular depth estimators, trained on extensive…
Towards Integrating Multi-Spectral Imaging with Gaussian Splatting
Josef Grün, Lukas Meyer, Maximilian Weiherer +3
We present a study of how to integrate color (RGB) and multi-spectral imagery (red, green, red-edge, and near-infrared) into the 3D Gaussian Splatting (3DGS) framework, a state-of-…
FruitNeRF++: A Generalized Multi-Fruit Counting Method Utilizing Contrastive Learning and Neural Radiance Fields
Lukas Meyer, Andrei-Timotei Ardelean, Tim Weyrich +1
We introduce FruitNeRF++, a novel fruit-counting approach that combines contrastive learning with neural radiance fields to count fruits from unstructured input photographs of orch…
VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points
Linus Franke, Laura Fink, Marc Stamminger
Recent advances in novel view synthesis have demonstrated impressive results in fast photorealistic scene rendering through differentiable point rendering, either via Gaussian Spla…
INPC: Implicit Neural Point Clouds for Radiance Field Rendering
Florian Hahlbohm, Linus Franke, Moritz Kappel +4
We introduce a new approach for reconstruction and novel view synthesis of unbounded real-world scenes. In contrast to previous methods using either volumetric fields, grid-based m…