4 papers
4DGS-Fixer: Generative Sparse-View 4D Gaussian Splatting with Iterative Refinement Guided by Video Diffusion Priors
Haitao Huang, Shenghao Zhao, Boyuan Tian +7
This paper addresses the challenges of dynamic scene synthesis from sparse-view videos. Existing methods employ geometric priors, adaptive optimization, or density-control strategi…
FluSplat: Sparse-View 3D Editing without Test-Time Optimization
Haitao Huang, Shin-Fang Chng, Huangying Zhan +2
Recent advances in text-guided image editing and 3D Gaussian Splatting (3DGS) have enabled high-quality 3D scene manipulation. However, existing pipelines rely on iterative edit-an…
FAST3DIS: Feed-forward Anchored Scene Transformer for 3D Instance Segmentation
Changyang Li, Xueqing Huang, Shin-Fang Chng +3
While recent feed-forward 3D reconstruction models provide a strong geometric foundation for scene understanding, extending them to 3D instance segmentation typically relies on a d…
G3Splat: Geometrically Consistent Generalizable Gaussian Splatting
Mehdi Hosseinzadeh, Shin-Fang Chng, Yi Xu +3
3D Gaussians have become a powerful scene representation for real-time splatting and high-quality novel-view synthesis. This has motivated generalizable splatting -- methods that a…