collaborators

6 papers

cs.CV2026

SpaTime: Streaming Vision-Language Models for Spatio-temporal Reasoning

Hairong Yin, Huangying Zhan, Shin-Fang Chng +2

Embodied agents must reason about 3D space while the video is still arriving, answering questions as soon as they have observed enough of the scene. VLMs that incorporate 3D geomet…

cs.CV2026

StereoGaussians: Feed-Forward 3D Gaussian Splatting from Stereo Images

Boyuan Tian, Huangying Zhan, Zhan Li +4

Feed-forward 3D Gaussian Splatting (3DGS) enables reconstruction without per- scene optimisation, but practical stereo-camera applications require nearby-view extrapolation beyond…

cs.CV2026

4DGS-Fixer: Generative Sparse-View 4D Gaussian Splatting with Iterative Refinement Guided by Video Diffusion Priors

Haitao Huang, Shenghao Zhao, Boyuan Tian +7

This paper addresses the challenges of dynamic scene synthesis from sparse-view videos. Existing methods employ geometric priors, adaptive optimization, or density-control strategi…

cs.CV2026

FluSplat: Sparse-View 3D Editing without Test-Time Optimization

Haitao Huang, Shin-Fang Chng, Huangying Zhan +2

Recent advances in text-guided image editing and 3D Gaussian Splatting (3DGS) have enabled high-quality 3D scene manipulation. However, existing pipelines rely on iterative edit-an…

cs.CV2026

FAST3DIS: Feed-forward Anchored Scene Transformer for 3D Instance Segmentation

Changyang Li, Xueqing Huang, Shin-Fang Chng +3

While recent feed-forward 3D reconstruction models provide a strong geometric foundation for scene understanding, extending them to 3D instance segmentation typically relies on a d…

cs.CV2025

G3Splat: Geometrically Consistent Generalizable Gaussian Splatting

Mehdi Hosseinzadeh, Shin-Fang Chng, Yi Xu +3

3D Gaussians have become a powerful scene representation for real-time splatting and high-quality novel-view synthesis. This has motivated generalizable splatting -- methods that a…