4 papers
3dgs-sc: a controlled static screen-content benchmark for 3d gaussian splatting
Shicheng Cai, Hao Zhang, Dong Dai +3
Does high image fidelity imply readable screen content in 3D Gaussian Splatting (3DGS)? We introduce 3DGS-SC, a controlled static screen-content dataset and benchmark for examining…
QIRF Quantum-Inspired Non-Orthogonal Function-Space Compression for 3D Gaussian Splatting
Shizeng Jiang, Hao Zhang, Xuerui Ma +2
3D Gaussian Splatting (3DGS) achieves high-quality real-time rendering by representing a scene with a large collection of anisotropic Gaussian primitives. However, complex scenes o…
Packet-Loss Robust 3D Gaussian Compression via Atomic Packaging and GNN-based Error Concealment
Yuxuan Tao, Xuerui Ma, Hao Zhang +1
3D Gaussian Splatting (3DGS) and recent compression schemes such as HAC++ enable high-fidelity real-time neural rendering, but their bitstreams are fragile under packet loss during…
Feedback-Driven Rate Control for Learned Video Compression
Zhiheng Xu, Xuerui Ma, Chunhua Peng +1
End-to-end learned video compression has achieved strong rate-distortion performance, but rate control remains underexplored, especially in target-bitrate-driven and budget-constra…