3 citations · 3 across the 2 of their papers we have counts for
3 papers
High-Performance Real-Time Implicit Strand-Based Hair Rendering via Software Rasterization
Lukas Lipp, Adrian Jarabo, Michael Wimmer +1
In this work we propose an efficient deferred software rasterization pipeline for real-time rendering of strand-based hair using hair meshes. Hair plays a crucial role in creating…
CuRast: Cuda-Based Software Rasterization for Billions of Triangles
Markus Schütz, Lukas Lipp, Elias Kristmann +1
Previous work shows that small triangles can be rasterized efficiently with compute shaders. Building on this insight, we explore how far this can be pushed for massive triangle da…
View-Independent Adjoint Light Tracing for Lighting Design Optimization
Lukas Lipp, David Hahn, Pierre Ecormier-Nocca +2
Differentiable rendering methods promise the ability to optimize various parameters of 3d scenes to achieve a desired result. However, lighting design has so far received little at…