collaborators

9 papers

cs.GR2026

HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork Conditioning

Astitva Srivastava, Hsiao-Yu Chen, Ryan Goldade +9

Recent advances in garment simulation have brought high-quality results closer to real-time performance. Physics-based simulators can produce accurate motion, but remain too comput…

cs.GR2026

AssetGen: Deployable 3D Asset Generation at Interactive Speed

Dilin Wang, Xiaoyu Xiang, Kihyuk Sohn +14

While 3D generation is progressing rapidly, recent work has often focused on obtaining high-resolution assets, leaving user experience and deployability as afterthoughts. We presen…

cs.GR2026

PhySkin: Physics-based Bone-driven Neural Garment Simulation

Astitva Srivastava, Hsiao-yu Chen, Ryan Goldade +7

Recent advances in digital avatar technology have enabled the generation of compelling virtual characters, but deploying these avatars on compute-constrained devices poses signific…

cs.CV2025

UVGS: Reimagining Unstructured 3D Gaussian Splatting using UV Mapping

Aashish Rai, Dilin Wang, Mihir Jain +4

3D Gaussian Splatting (3DGS) has demonstrated superior quality in modeling 3D objects and scenes. However, generating 3DGS remains challenging due to their discrete, unstructured,…

cs.CV2025

WorldGen: From Text to Traversable and Interactive 3D Worlds

Dilin Wang, Hyunyoung Jung, Tom Monnier +22

We introduce WorldGen, a system that enables the automatic creation of large-scale, interactive 3D worlds directly from text prompts. Our approach transforms natural language descr…

cs.CV2025

3D Mesh Editing using Masked LRMs

Will Gao, Dilin Wang, Yuchen Fan +6

We present a novel approach to shape editing, building on recent progress in 3D reconstruction from multi-view images. We formulate shape editing as a conditional reconstruction pr…