1 citations · 1 across the 6 of their papers we have counts for
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Future Rendering Future Surface: A Benchmark and Dataset for Dynamic Surface Reconstruction Beyond the Observed Window
Yukun Shi, Minglun Gong
Dynamic-scene reconstruction is almost always evaluated inside the observed time window, yet deployment settings such as AR overlays, robot interaction, and anticipatory planning n…
Skeletal-Anchored Dual Harmonics for Structured 3D Modeling
Zhentao Huang, Changhao Li, Ruizhen Hu +2
We present Skeletal-Anchored Dual Harmonics (SADH), a novel 3D shape representation that tightly couples local surface geometry with internal meso-skeletal organization. SADH repre…
CineAGI: Character-Consistent Movie Creation through LLM-Orchestrated Multi-Modal Generation and Cross-Scene Integration
Tianyidan Xie, Zhentao Huang, Mingjie Wang +4
Automated movie creation requires coordinating multiple characters, modalities, and narrative elements across extended sequences -- a challenge that existing end-to-end approaches…
PhysLayer: Language-Guided Layered Animation with Depth-Aware Physics
Tianyidan Xie, Zhentao Huang, Mingjie Wang +4
Existing image-to-video generation methods often produce physically implausible motions and lack precise control over object dynamics. While prior approaches have incorporated phys…