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Jing Huang

4 papers hereh-index 2153 citations4 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • sole author1
  • first author1
  • middle author2

Across the 4 of 4 papers where every author was matched, so the position is known.

fields
  • cs.CV4
same name
  • Jing Huang — 16 papers, h 11
  • Jing Huang — 15 papers, h 16
  • Jing Huang — 15 papers, h 6
  • Jing Huang — 14 papers, h 9
  • Jing Huang — 9 papers, h 24
  • Jing Huang — 8 papers, h 22

Either other researchers who publish under this name, or the same person where the external sources have not merged their records.

identity via Semantic Scholar / OpenAlex

activity
20232026
most citedUnlocking Exocentric Video-Language Data for Egocentric Video Representation Learning

1 citations · 1 across the 3 of their papers we have counts for

collaborators

4 papers

cs.CV2026

Learning When to Listen: Gated Affect Fusion for Human Motion Prediction

Jingni Huang

Human motion forecasting in unconstrained real-world videos remains challenging due to the ambiguity of future behaviors and the presence of noisy multimodal observations. While fa…

cs.CV2026

Emotion-Conditioned Short-Horizon Human Pose Forecasting with a Lightweight Predictive World Model

Jingni Huang, Peter Bloodsworth

Short-term human pose prediction plays a crucial role in interactive systems, assistive robots, and emotion-aware human-computer interaction[1-3]. While current trajectory predicti…

cs.CV2024★ 1 cited

Unlocking Exocentric Video-Language Data for Egocentric Video Representation Learning

Zi-Yi Dou, Xitong Yang, Tushar Nagarajan +5

We present EMBED (Egocentric Models Built with Exocentric Data), a method designed to transform exocentric video-language data for egocentric video representation learning. Large-s…

cs.CV2023

Universal Humanoid Motion Representations for Physics-Based Control

Zhengyi Luo, Jinkun Cao, Josh Merel +4

We present a universal motion representation that encompasses a comprehensive range of motor skills for physics-based humanoid control. Due to the high dimensionality of humanoids…

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Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.