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cs.CV2026

WorldStream: Streaming Interactive 3D Worlds with Hierarchical Planning and Persistent State

Xiaoxiao Ma, Weiyang Jin, Yanwen Ma +11

We present WorldStream, an open-ended 3D world model with three simultaneous capabilities: it extends playable terrain beyond any pre-specified map, acts on open-ended language in…

cs.CV2026

Building Pretraining Data for World Models: An Unreal Engine-Based Pipeline for Action-Conditioned Video Generation

Haoyu Wang, Songchun Zhang, Haoran Li +3

Action-conditioned video models require large-scale visual data paired with control signals that are temporally aligned with the resulting scene transitions. Such supervision is di…

cs.CV2026

Long-Horizon Audio-Visual Generation for Persistent Stories and Interactive Worlds

Nan Duan, Haoyang Huang, Weiyang Jin +13

Video generation is progressing beyond isolated clips toward long-form narratives and interactive worlds, requiring models to preserve identities, follow user controls, and remain…

cs.CV2026

EchoWM: Open and Enterable Omnimodal World Models

Songchun Zhang, Yaowei Li, Junhao Zhuang +19

We present EchoWM, an omnimodal world model for enterable generative media that responds to continuous navigation while jointly generating 720p video, environmental sound, music an…

cs.CV2026

Self Gradient Forcing: Native Long Video Extrapolation

Junhao Zhuang, Shiyi Zhang, Yuxuan Bian +11

Recent autoregressive video diffusion methods are increasingly built upon Self Forcing, where the student is trained on histories produced by its own rollout rather than ground-tru…

cs.CV2026

Ultra Flash: Scaling Real-Time Streaming Video Generation to High Resolutions

Xin Lu, Luxury, Jie Huang +27

While recent autoregressive video diffusion models achieve remarkable streaming quality, they remain confined to low resolutions (e.g., 480P), leaving efficient, scalable, real-tim…

cs.CV2026

HPSv3++: Scaling Reward Models Across the Full Spectrum of Diffusion Model Capabilities

Yijun Liu, Jie Huang, Zeyue Xue +5

Reward models guide text-to-image (T2I) systems toward outputs aligned with human preferences. However, typical reward models such as HPSv3 are trained on pre-annotated data from e…

cs.CV2026

Echo-Memory: A Controlled Study of Memory in Action World Models

Wayne King, Zeyue Xue, Yuxuan Bian +13

We present \textbf{Echo-Memory}, a controlled study of memory mechanisms in action-conditioned world models. These models generate multi-segment videos from a first frame, text pro…

cs.CV2026

A Systematic Post-Train Framework for Video Generation

Zeyue Xue, Siming Fu, Jie Huang +9

While large-scale video diffusion models have demonstrated impressive capabilities in generating high-resolution and semantically rich content, a significant gap remains between th…