9 papers
Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation
Chrysa Pratikaki, Pablo Ruiz-Ponce, Jiankang Deng +2
Recent advances in 4D Human-Object Interaction (HOI) generation have enabled increasingly realistic motion synthesis, particularly for single-object manipulation. Yet current resea…
MaDiS: Taming Masked Diffusion Language Models for Sign Language Generation
Ronglai Zuo, Rolandos Alexandros Potamias, Qi Sun +3
Sign language generation (SLG) aims to translate written texts into expressive sign motions, bridging communication barriers for the Deaf and Hard-of-Hearing communities. Recent st…
VTimeCoT: Thinking by Drawing for Video Temporal Grounding and Reasoning
Jinglei Zhang, Yuanfan Guo, Rolandos Alexandros Potamias +3
In recent years, video question answering based on multimodal large language models (MLLM) has garnered considerable attention, due to the benefits from the substantial advancement…
ImHead: A Large-scale Implicit Morphable Model for Localized Head Modeling
Rolandos Alexandros Potamias, Stathis Galanakis, Jiankang Deng +2
Over the last years, 3D morphable models (3DMMs) have emerged as a state-of-the-art methodology for modeling and generating expressive 3D avatars. However, given their reliance on…
CEDex: Cross-Embodiment Dexterous Grasp Generation at Scale from Human-like Contact Representations
Zhiyuan Wu, Rolandos Alexandros Potamias, Xuyang Zhang +3
Cross-embodiment dexterous grasp synthesis refers to adaptively generating and optimizing grasps for various robotic hands with different morphologies. This capability is crucial f…
Embodied Arena: A Comprehensive, Unified, and Evolving Evaluation Platform for Embodied AI
Fei Ni, Min Zhang, Pengyi Li +34
Embodied AI development significantly lags behind large foundation models due to three critical challenges: (1) lack of systematic understanding of core capabilities needed for Emb…