activity
20242026
collaborators

9 papers

cs.CV2026

Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation

Chrysa Pratikaki, Pablo Ruiz-Ponce, Jiankang Deng +2

Recent advances in 4D Human-Object Interaction (HOI) generation have enabled increasingly realistic motion synthesis, particularly for single-object manipulation. Yet current resea…

cs.CV2026

MaDiS: Taming Masked Diffusion Language Models for Sign Language Generation

Ronglai Zuo, Rolandos Alexandros Potamias, Qi Sun +3

Sign language generation (SLG) aims to translate written texts into expressive sign motions, bridging communication barriers for the Deaf and Hard-of-Hearing communities. Recent st…

cs.CV2025

VTimeCoT: Thinking by Drawing for Video Temporal Grounding and Reasoning

Jinglei Zhang, Yuanfan Guo, Rolandos Alexandros Potamias +3

In recent years, video question answering based on multimodal large language models (MLLM) has garnered considerable attention, due to the benefits from the substantial advancement…

cs.CV2025

ImHead: A Large-scale Implicit Morphable Model for Localized Head Modeling

Rolandos Alexandros Potamias, Stathis Galanakis, Jiankang Deng +2

Over the last years, 3D morphable models (3DMMs) have emerged as a state-of-the-art methodology for modeling and generating expressive 3D avatars. However, given their reliance on…

cs.RO2025

CEDex: Cross-Embodiment Dexterous Grasp Generation at Scale from Human-like Contact Representations

Zhiyuan Wu, Rolandos Alexandros Potamias, Xuyang Zhang +3

Cross-embodiment dexterous grasp synthesis refers to adaptively generating and optimizing grasps for various robotic hands with different morphologies. This capability is crucial f…

cs.RO2025

Embodied Arena: A Comprehensive, Unified, and Evolving Evaluation Platform for Embodied AI

Fei Ni, Min Zhang, Pengyi Li +34

Embodied AI development significantly lags behind large foundation models due to three critical challenges: (1) lack of systematic understanding of core capabilities needed for Emb…