collaborators

12 papers

cs.CV2026

: 3D Reconstruction via Relative Regression

Congrong Xu, Huachen Gao, Xingyu Chen +3

Recent feed-forward geometry foundation models have demonstrated impressive generalization by recovering depth and poses in a single forward pass. However, these models are typical…

cs.CV2026

GaussiAnimate: Reconstruct and Rig Animatable Categories with Level of Dynamics

Jiaxin Wang, Dongxin Lyu, Zeyu Cai +4

Free-form bones, that conform closely to the surface, can effectively capture non-rigid deformations, but lack a kinematic structure necessary for intuitive control. Thus, we propo…

cs.CV2026

Human3R: Everyone Everywhere All at Once

Yue Chen, Xingyu Chen, Yuxuan Xue +3

We present Human3R, a unified, feed-forward framework for online 4D human-scene reconstruction, in the world frame, from casually captured monocular videos. Unlike previous approac…

cs.CV2026

TTT3R: 3D Reconstruction as Test-Time Training

Xingyu Chen, Yue Chen, Yuliang Xiu +2

Modern Recurrent Neural Networks have become a competitive architecture for 3D reconstruction due to their linear-time complexity. However, their performance degrades significantly…

cs.CV2026

Feat2GS: Probing Visual Foundation Models with Gaussian Splatting

Yue Chen, Xingyu Chen, Anpei Chen +2

Given that visual foundation models (VFMs) are trained on extensive datasets but often limited to 2D images, a natural question arises: how well do they understand the 3D world? Wi…

cs.CV2026

ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction With Fewer Primitives

Bartłomiej Baranowski, Stefano Esposito, Patricia Gschoßmann +2

3D Gaussian Splatting (3DGS) achieves state-of-the-art image quality and real-time performance in novel view synthesis but often suffers from a suboptimal spatial distribution of p…