11 papers · 1 filter
Semantic Foam: Unifying Spatial and Semantic Scene Decomposition
Amr Sharafeldin, Shrisudhan Govindarajan, Thomas Walker +4
Modern scene reconstruction methods, such as 3D Gaussian Splatting, deliver photo-realistic novel view synthesis at real-time speeds, yet their adoption in interactive graphics app…
Weakly Supervised Point Cloud Segmentation via Conservative Propagation of Scene-level Labels
Shaobo Xia, Jun Yue, Kacper Kania +4
We propose a weakly supervised semantic segmentation method for point clouds that predicts "per-point" labels from just "whole-scene" annotations. The key challenge here is the dis…
StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting
Shakiba Kheradmand, Delio Vicini, George Kopanas +4
3D Gaussian splatting (3DGS) is a popular radiance field method, with many application-specific extensions. Most variants rely on the same core algorithm: depth-sorting of Gaussian…
NoKSR: Kernel-Free Neural Surface Reconstruction via Point Cloud Serialization
Zhen Li, Weiwei Sun, Shrisudhan Govindarajan +4
We present a novel approach to large-scale point cloud surface reconstruction by developing an efficient framework that converts an irregular point cloud into a signed distance fie…
3D Gaussian Splatting as Markov Chain Monte Carlo
Shakiba Kheradmand, Daniel Rebain, Gopal Sharma +6
While 3D Gaussian Splatting has recently become popular for neural rendering, current methods rely on carefully engineered cloning and splitting strategies for placing Gaussians, w…
Radiant Foam: Real-Time Differentiable Ray Tracing
Shrisudhan Govindarajan, Daniel Rebain, Kwang Moo Yi +1
Research on differentiable scene representations is consistently moving towards more efficient, real-time models. Recently, this has led to the popularization of splatting methods,…