3 papers
cs.AI2026
Procedural Generation of First Person Shooter Maps using Map-Elites
Simone de Donato, Pier Luca Lanzi, Daniele Loiacono
We investigate the application of MAP-Elites (a well-known quality diversity algorithm) to design levels for First-Person Shooter (FPS) games. We consider two well-known map repres…
cs.NE2025
An Approach to Analyze Niche Evolution in XCS Models
Pier Luca Lanzi
We present an approach to identify and track the evolution of niches in XCS that can be applied to any XCS model and any problem. It exploits the underlying principles of the evolu…
cs.HC2024
Physics Playground: Insights from a Qualitative-Quantitative Study about VR-Based Learning
Elena Battipede, Antonella Giangualano, Paolo Boffi +8
Physics Playground is an immersive Virtual Reality (VR) application designed for educational purposes, featuring a virtual laboratory where users interact with various physics phen…