activity
20072026
most citedAlgorithms for Omega-Regular Games with Imperfect Information

171 citations · 497 across the 31 of their papers we have counts for

collaborators

40 papers

cs.GT2026

Algorithm and Strategy Construction for Sure-Almost-Sure Stochastic Parity Games

Laurent Doyen, Shibashis Guha

We consider turn-based stochastic two-player games with a combination of a parity condition that must hold surely, that is in all possible outcomes, and of a parity condition that…

cs.LO2025

The Value Problem for Multiple-Environment MDPs with Parity Objective

Krishnendu Chatterjee, Laurent Doyen, Jean-François Raskin +1

We consider multiple-environment Markov decision processes (MEMDP), which consist of a finite set of MDPs over the same state space, representing different scenarios of transition…

cs.GT2024

Expectation in Stochastic Games with Prefix-independent Objectives

Laurent Doyen, Pranshu Gaba, Shibashis Guha

Stochastic two-player games model systems with an environment that is both adversarial and stochastic. In this paper, we study the expected value of bounded quantitative prefix-ind…

cs.GT2024

Regular Games with Imperfect Information Are Not That Regular

Laurent Doyen, Thomas Soullard

We consider two-player games with imperfect information and the synthesis of a randomized strategy for one player that ensures the objective is satisfied almost-surely (i.e., with…

cs.LO2023

Synthesising Full-Information Protocols

Dietmar Berwanger, Laurent Doyen, Thomas Soullard

We lay out a model of games with imperfect information that features explicit communication actions, by which the entire observation history of a player is revealed to another play…

cs.GT2023

Stochastic Window Mean-Payoff Games

Laurent Doyen, Pranshu Gaba, Shibashis Guha

Stochastic two-player games model systems with an environment that is both adversarial and stochastic. The adversarial part of the environment is modeled by a player (Player 2) who…