4 papers
OptiWorld: Optimal Control for Video World Generation under Physical Constraints
Yu Yuan, Jianhao Yuan, Xijun Wang +4
Video generation models are becoming a scalable form of world models, but they mainly generate plausible motion rather than proactively control or optimize the underlying dynamics.…
CubePart: An Open-Vocabulary Part-Controllable 3D Generator
Yiheng Zhu, Kangle Deng, Jean-Philippe Fauconnier +9
Interactive 3D assets used in games and simulation are typically decomposed into specific semantic parts to support animation, physics, and scripted behaviors, yet most generative…
Cube: A Roblox View of 3D Intelligence
Foundation AI Team, Kiran Bhat, Nishchaie Khanna +44
Foundation models trained on vast amounts of data have demonstrated remarkable reasoning and generation capabilities in the domains of text, images, audio and video. Our goal at Ro…
Playground v3: Improving Text-to-Image Alignment with Deep-Fusion Large Language Models
Bingchen Liu, Ehsan Akhgari, Alexander Visheratin +7
We introduce Playground v3 (PGv3), our latest text-to-image model that achieves state-of-the-art (SoTA) performance across multiple testing benchmarks, excels in graphic design abi…