2 papers
cs.CV2026
Optimizing 3D Gaussian Splatting via Point Cloud Upsampling
Adrian Ramlal, Yan Song Hu, John S. Zelek
3D Gaussian Splatting (3DGS) is a technique for creating and rendering 3D scenes, however its performance depends heavily on the quality of initial seed points. To improve 3DGS ini…
cs.CV2025
Enhancing 3D Gaussian Splatting Compression via Spatial Condition-based Prediction
Jingui Ma, Yang Hu, Luyang Tang +3
Recently, 3D Gaussian Spatting (3DGS) has gained widespread attention in Novel View Synthesis (NVS) due to the remarkable real-time rendering performance. However, the substantial…