3 papers
cs.CV2026
GS^2: Graph-based Spatial Distribution Optimization for Compact 3D Gaussian Splatting
Xianben Yang, Tao Wang, Yuxuan Li +2
3D Gaussian Splatting (3DGS) has demonstrated breakthrough performance in novel view synthesis and real-time rendering. Nevertheless, its practicality is constrained by the high me…
cs.CV2026
Setup-Independent Full Projector Compensation
Haibo Li, Qingyue Deng, Jijiang Li +2
Projector compensation seeks to correct geometric and photometric distortions that occur when images are projected onto nonplanar or textured surfaces. However, most existing metho…
cs.CV2026
ProCap: Projection-Aware Captioning for Spatial Augmented Reality
Zimo Cao, Yuchen Deng, Haibin Ling +1
Spatial augmented reality (SAR) directly projects digital content onto physical scenes using projectors, creating immersive experience without head-mounted displays. However, for S…