5 papers · 1 filter
Procedural Scene Programs for Open-Universe Scene Generation: LLM-Free Error Correction via Program Search
Maxim Gumin, Do Heon Han, Seung Jean Yoo +6
Synthesizing 3D scenes from open-vocabulary text descriptions is a challenging, important, and recently-popular application. One of its critical subproblems is layout generation: g…
Imperative vs. Declarative Programming Paradigms for Open-Universe Scene Generation
Maxim Gumin, Do Heon Han, Seung Jean Yoo +5
Current methods for generating 3D scene layouts from text predominantly follow a declarative paradigm, where a Large Language Model (LLM) specifies high-level constraints that are…
MiGumi: Making Tightly Coupled Integral Joints Millable
Aditya Ganeshan, Kurt Fleischer, Wenzel Jakob +4
Traditional integral wood joints, despite their strength, durability, and elegance, remain rare in modern workflows due to the cost and difficulty of manual fabrication. CNC millin…
ProcTex: Consistent and Interactive Text-to-texture Synthesis for Part-based Procedural Models
Ruiqi Xu, Zihan Zhu, Ben Ahlbrand +2
Recent advances in generative modeling have driven significant progress in text-guided texture synthesis. However, current methods focus on synthesizing texture for single static 3…
PartComposer: Learning and Composing Part-Level Concepts from Single-Image Examples
Junyu Liu, R. Kenny Jones, Daniel Ritchie
We present PartComposer: a framework for part-level concept learning from single-image examples that enables text-to-image diffusion models to compose novel objects from meaningful…