collaborators

7 papers

cs.CV2026

Floating Radiance Networks

Krzysztof Byrski, Rafał Tobiasz, Grzegorz Wilczyński +5

Recent advances in neural scene representations enable photorealistic novel-view synthesis, yet most methods remain tightly coupled to a single rendering paradigm, limiting their v…

cs.RO2026

NEO: NeRF It Once, Edit It Many Times for Continuous Object Manipulation

Mikołaj Zieliński, David Hall, Dominik Belter +1

In this paper, we present NEO, a unified framework providing language-guided NeRF editing for robotic manipulation. Our paper introduces (i) a language-guided object removal that c…

cs.CV2026

A Comparative Evaluation of Geometric Accuracy in NeRF and Gaussian Splatting

Mikolaj Zielinski, Eryk Vykysaly, Bartlomiej Biesiada +3

Recent advances in neural rendering have introduced numerous 3D scene representations. Although standard computer vision metrics evaluate the visual quality of generated images, th…

cs.CV2026

GaINeR: Geometry-Aware Implicit Network Representation

Weronika Jakubowska, Mikołaj Zieliński, Rafał Tobiasz +4

Implicit Neural Representations (INRs) are widely used for modeling continuous 2D images, enabling high-fidelity reconstruction, super-resolution, and compression. Architectures su…

cs.CV2026

IRIS: Intersection-aware Ray-based Implicit Editable Scenes

Grzegorz Wilczyński, Mikołaj Zieliński, Krzysztof Byrski +3

Neural Radiance Fields achieve high-fidelity scene representation but suffer from costly training and rendering, while 3D Gaussian splatting offers real-time performance with stron…

cs.CV2026

Pointy - A Lightweight Transformer for Point Cloud Foundation Models

Konrad Szafer, Marek Kraft, Dominik Belter

Foundation models for point cloud data have recently grown in capability, often leveraging extensive representation learning from language or vision. In this work, we take a more c…