3 papers
cs.CV2026
Floating Radiance Networks
Krzysztof Byrski, Rafał Tobiasz, Grzegorz Wilczyński +5
Recent advances in neural scene representations enable photorealistic novel-view synthesis, yet most methods remain tightly coupled to a single rendering paradigm, limiting their v…
cs.CV2025
REdiSplats: Ray Tracing for Editable Gaussian Splatting
Krzysztof Byrski, Grzegorz WilczyÅski, Weronika Smolak-Dyżewska +4
Gaussian Splatting (GS) has become one of the most important neural rendering algorithms. GS represents 3D scenes using Gaussian components with trainable color and opacity. This r…
cs.CV2025
RaySplats: Ray Tracing based Gaussian Splatting
Krzysztof Byrski, Marcin Mazur, Jacek Tabor +4
3D Gaussian Splatting (3DGS) is a process that enables the direct creation of 3D objects from 2D images. This representation offers numerous advantages, including rapid training an…