collaborators

6 papers

cs.CV2026

Floating Radiance Networks

Krzysztof Byrski, Rafał Tobiasz, Grzegorz Wilczyński +5

Recent advances in neural scene representations enable photorealistic novel-view synthesis, yet most methods remain tightly coupled to a single rendering paradigm, limiting their v…

cs.GR2026

MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initialization

Rafał Tobiasz, Grzegorz Wilczyński, Marcin Mazur +3

Gaussian Splatting (GS) is a recent and pivotal technique in 3D computer graphics. GS-based algorithms almost always bypass classical methods such as ray tracing, which offer numer…

cs.CV2026

IRIS: Intersection-aware Ray-based Implicit Editable Scenes

Grzegorz Wilczyński, Mikołaj Zieliński, Krzysztof Byrski +3

Neural Radiance Fields achieve high-fidelity scene representation but suffer from costly training and rendering, while 3D Gaussian splatting offers real-time performance with stron…

quant-ph2026

QuantumGS: Quantum Encoding Framework for Gaussian Splatting

Grzegorz Wilczyński, Rafał Tobiasz, Paweł Gora +2

Recent advances in neural rendering, particularly 3D Gaussian Splatting (3DGS), have enabled real-time rendering of complex scenes. However, standard 3DGS relies on spherical harmo…

cs.CV2025

HuSc3D: Human Sculpture dataset for 3D object reconstruction

Weronika Smolak-Dyżewska, Dawid Malarz, Grzegorz Wilczyński +4

3D scene reconstruction from 2D images is one of the most important tasks in computer graphics. Unfortunately, existing datasets and benchmarks concentrate on idealized synthetic o…

cs.CV2025

REdiSplats: Ray Tracing for Editable Gaussian Splatting

Krzysztof Byrski, Grzegorz Wilczyński, Weronika Smolak-Dyżewska +4

Gaussian Splatting (GS) has become one of the most important neural rendering algorithms. GS represents 3D scenes using Gaussian components with trainable color and opacity. This r…