collaborators

7 papers

cs.CV2026

Floating Radiance Networks

Krzysztof Byrski, Rafał Tobiasz, Grzegorz Wilczyński +5

Recent advances in neural scene representations enable photorealistic novel-view synthesis, yet most methods remain tightly coupled to a single rendering paradigm, limiting their v…

cs.CV2026

GaINeR: Geometry-Aware Implicit Network Representation

Weronika Jakubowska, Mikołaj Zieliński, Rafał Tobiasz +4

Implicit Neural Representations (INRs) are widely used for modeling continuous 2D images, enabling high-fidelity reconstruction, super-resolution, and compression. Architectures su…

cs.CV2026

IRIS: Intersection-aware Ray-based Implicit Editable Scenes

Grzegorz Wilczyński, Mikołaj Zieliński, Krzysztof Byrski +3

Neural Radiance Fields achieve high-fidelity scene representation but suffer from costly training and rendering, while 3D Gaussian splatting offers real-time performance with stron…

cs.CV2026

Affine-Equivariant Kernel Space Encoding for NeRF Editing

Mikołaj Zieliński, Krzysztof Byrski, Tomasz Szczepanik +2

Neural scene representations achieve high-fidelity rendering by encoding 3D scenes as continuous functions, but their latent spaces are typically implicit and globally entangled, m…

cs.CV2025

CEC-MMR: Cross-Entropy Clustering Approach to Multi-Modal Regression

Krzysztof Byrski, Jacek Tabor, Przemysław Spurek +1

In practical applications of regression analysis, it is not uncommon to encounter a multitude of values for each attribute. In such a situation, the univariate distribution, which…

cs.CV2025

REdiSplats: Ray Tracing for Editable Gaussian Splatting

Krzysztof Byrski, Grzegorz Wilczyński, Weronika Smolak-Dyżewska +4

Gaussian Splatting (GS) has become one of the most important neural rendering algorithms. GS represents 3D scenes using Gaussian components with trainable color and opacity. This r…