6 papers · 1 filter
WebSpline: Structure-Informed Splines for Real-Time 3D Gaussians from Monocular Videos
Jongmin Park, Jeonghwan Yun, Minh-Quan Viet Bui +1
Dynamic scene reconstruction from monocular videos remains highly challenging, as existing methods often struggle to balance global structural coherence and local fine-grained deta…
AA-Splat: Anti-Aliased Feed-forward Gaussian Splatting
Taewoo Suh, Sungpyo Kim, Jongmin Park +1
Feed-forward 3D Gaussian Splatting (FF-3DGS) emerges as a fast and robust solution for sparse-view 3D reconstruction and novel view synthesis (NVS). However, existing FF-3DGS metho…
EcoSplat: Efficiency-controllable Feed-forward 3D Gaussian Splatting from Multi-view Images
Jongmin Park, Minh-Quan Viet Bui, Juan Luis Gonzalez Bello +3
Feed-forward 3D Gaussian Splatting (3DGS) enables efficient one-pass scene reconstruction, providing 3D representations for novel view synthesis without per-scene optimization. How…
MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Video
Minh-Quan Viet Bui, Jongmin Park, Juan Luis Gonzalez Bello +3
We present MoBGS, a novel motion deblurring 3D Gaussian Splatting (3DGS) framework capable of reconstructing sharp and high-quality novel spatio-temporal views from blurry monocula…
MoBluRF: Motion Deblurring Neural Radiance Fields for Blurry Monocular Video
Minh-Quan Viet Bui, Jongmin Park, Jihyong Oh +1
Neural Radiance Fields (NeRF), initially developed for static scenes, have inspired many video novel view synthesis techniques. However, the challenge for video view synthesis aris…
SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video
Jongmin Park, Minh-Quan Viet Bui, Juan Luis Gonzalez Bello +3
Synthesizing novel views from in-the-wild monocular videos is challenging due to scene dynamics and the lack of multi-view cues. To address this, we propose SplineGS, a COLMAP-free…