collaborators

12 papers

cs.CV2026

OmniXRef: A Unified Framework for Multimodal Multi-Reference Video Editing

Xiaoyan Cong, Tianyu Wang, Hyeonho Jeong +7

Creative intent in video editing can be expressed through text instructions (e.g., "remove the people"), image references (e.g., subject appearance), video references (e.g., camera…

cs.CV2026

World-T3: Test-Time Training as Persistent Memory for Real-Time Video World Models

Junyi Wu, Zekun Li, Chenhongyi Yang +9

Recent advances in video world models have enabled plausible interactive environments, yet long-horizon generation places a fundamental demand on visual memory: the previously obse…

cs.CV2026

Ms. Forcing: Efficient Streaming Video Generation with Multi-Scale Patchification and Attention

Zekun Li, Xiaoyan Cong, Hongyu Li +5

Streaming video diffusion models have made substantial progress toward interactive and dynamic world simulation, but the nested autoregressive and denoising loops of conventional n…

cs.CV2026

Appearance Pointers -- Multimodal Region Control of Diffusion Transformers

Rahul Sajnani, Yulia Gryaditskaya, Radomír Měch +2

Controllable image generation remains challenging for creative professionals, who often require precise regional control over materials, object identities, and spatial arrangements…

cs.CV2026

UMO: Unified In-Context Learning Unlocks Motion Foundation Model Priors

Xiaoyan Cong, Zekun Li, Zhiyang Dou +9

Large-scale foundation models (LFMs) have recently made impressive progress in text-to-motion generation by learning strong generative priors from massive 3D human motion datasets…

cs.CV2026

PackUV: Packed Gaussian UV Maps for 4D Volumetric Video

Aashish Rai, Angela Xing, Anushka Agarwal +5

Volumetric videos offer immersive 4D experiences, but remain difficult to reconstruct, store, and stream at scale. Existing Gaussian Splatting based methods achieve high-quality re…

cs.CV2024

HFGaussian: Learning Generalizable Gaussian Human with Integrated Human Features

Arnab Dey, Cheng-You Lu, Andrew I. Comport +3

Recent advancements in radiance field rendering show promising results in 3D scene representation, where Gaussian splatting-based techniques emerge as state-of-the-art due to their…

cs.RO2024

MotionGlot: A Multi-Embodied Motion Generation Model

Sudarshan Harithas, Srinath Sridhar

This paper introduces MotionGlot, a model that can generate motion across multiple embodiments with different action dimensions, such as quadruped robots and human bodies. By lever…

cs.CV2024

EgoSonics: Generating Synchronized Audio for Silent Egocentric Videos

Aashish Rai, Srinath Sridhar

We introduce EgoSonics, a method to generate semantically meaningful and synchronized audio tracks conditioned on silent egocentric videos. Generating audio for silent egocentric v…

cs.CV2024

GenHeld: Generating and Editing Handheld Objects

Chaerin Min, Srinath Sridhar

Grasping is an important human activity that has long been studied in robotics, computer vision, and cognitive science. Most existing works study grasping from the perspective of s…

cs.CV2024

GHNeRF: Learning Generalizable Human Features with Efficient Neural Radiance Fields

Arnab Dey, Di Yang, Rohith Agaram +4

Recent advances in Neural Radiance Fields (NeRF) have demonstrated promising results in 3D scene representations, including 3D human representations. However, these representations…

cs.CV2024

GeoDiffuser: Geometry-Based Image Editing with Diffusion Models

Rahul Sajnani, Jeroen Vanbaar, Jie Min +2

The success of image generative models has enabled us to build methods that can edit images based on text or other user input. However, these methods are bespoke, imprecise, requir…