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20232026
most citedKawaii Game Vocalics: A Preliminary Model

11 citations · 12 across the 4 of their papers we have counts for

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cs.HC2026

Unease, Ambivalence, and Endured Disloyalty in Japanese Consumer Experiences with Dark Commercial Patterns

Katie Seaborn, Jo Yukami, Tatsuya Itagaki +7

Dark commercial patterns and deceptive user interface (UI) designs (or DPs) trick consumers into actions that benefit the shareholders. The legal and ethical implications of DPs ar…

cs.HC20261 cited

Access Over Deception: Fighting Deceptive Patterns through Accessibility

Tobias Pellkvist, Katie Seaborn, Miu Kojima

Deceptive patterns, dark patterns, and manipulative user interfaces (UI) are a widely used design strategy that manipulates users to act against their own interests in pursuit of s…

cs.HC2024

AWARE Narrator and the Utilization of Large Language Models to Extract Behavioral Insights from Smartphone Sensing Data

Tianyi Zhang, Miu Kojima, Simon D'Alfonso

Smartphones, equipped with an array of sensors, have become valuable tools for personal sensing. Particularly in digital health, smartphones facilitate the tracking of health-relat…

cs.HC20246 cited

Deceptive, Disruptive, No Big Deal: Japanese People React to Simulated Dark Commercial Patterns

Katie Seaborn, Tatsuya Itagaki, Mizuki Watanabe +6

Dark patterns and deceptive designs (DPs) are user interface elements that trick people into taking actions that benefit the purveyor. Such designs are widely deployed, with specia…

cs.HC202311 cited

Kawaii Game Vocalics: A Preliminary Model

Katie Seaborn, Katja Rogers, Somang Name +1

Kawaii is the Japanese concept of cute++, a global export with local characteristics. Recent work has explored kawaii as a feature of user experience (UX) with social robots, virtu…