activity
20232026
most citedInverse Rendering of Translucent Objects using Physical and Neural Renderers

1 citations · 2 across the 5 of their papers we have counts for

collaborators

5 papers

cs.CV2026

Revisiting Shape from Polarization in the Era of Vision Foundation Models

Chenhao Li, Taishi Ono, Takeshi Uemori +1

We show that, with polarization cues, a lightweight model trained on a small dataset can outperform RGB-only vision foundation models (VFMs) in single-shot object-level surface nor…

cs.CV2024

NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectrics

Chenhao Li, Taishi Ono, Takeshi Uemori +5

Recent inverse rendering methods have greatly improved shape, material, and illumination reconstruction by utilizing polarization cues. However, existing methods only support diele…

cs.CV2024

Deep Polarization Cues for Single-shot Shape and Subsurface Scattering Estimation

Chenhao Li, Trung Thanh Ngo, Hajime Nagahara

In this work, we propose a novel learning-based method to jointly estimate the shape and subsurface scattering (SSS) parameters of translucent objects by utilizing polarization cue…

cs.CV2023★ 1 cited

NeISF: Neural Incident Stokes Field for Geometry and Material Estimation

Chenhao Li, Taishi Ono, Takeshi Uemori +4

Multi-view inverse rendering is the problem of estimating the scene parameters such as shapes, materials, or illuminations from a sequence of images captured under different viewpo…

cs.CV2023★ 1 cited

Inverse Rendering of Translucent Objects using Physical and Neural Renderers

Chenhao Li, Trung Thanh Ngo, Hajime Nagahara

In this work, we propose an inverse rendering model that estimates 3D shape, spatially-varying reflectance, homogeneous subsurface scattering parameters, and an environment illumin…