23 citations · 23 across the 7 of their papers we have counts for
8 papers
WanPE: Towards Cinematic Prompt Enhancement for Modern Text-to-Video Generation
Yubo Zhu, Yawen Shao, Ziyun Dai +27
Video generation begins in text space by authoring a cinematic screenplay, then materializes into pixels. As contemporary video generators scale to 30 seconds and faithfully follow…
Video = World + Event Stream
Lianghua Huang, Zhi-Fan Wu, Yupeng Shi +24
We present Wan-Streamer v0.3, which reframes our native-streaming interaction model under a single organizing view: a video is a world plus an event stream. The world is the persis…
Wan-Streamer v0.2: Higher Resolution, Same Latency
Lianghua Huang, Zhi-Fan Wu, Yupeng Shi +23
We present Wan-Streamer v0.2, a latency-preserving upgrade of the native-streaming, end-to-end audio-visual interaction model. v0.2 keeps the v0.1 modeling formulation, but raises…
Wan-Streamer v0.1: End-to-end Real-time Interactive Foundation Models
Lianghua Huang, Zhi-Fan Wu, Wei Wang +22
We present Wan-Streamer, a native-streaming, end-to-end interactive foundation model designed from the ground up for real-time, low-latency, full-duplex audio-visual interaction. W…
TOPOS: High-Fidelity and Efficient Industry-Grade 3D Head Generation
Bojun Xiong, Zoubin Bi, Xinghui Peng +6
High-fidelity 3D head generation plays a crucial role in the film, animation and video game industries. In industrial pipelines, studios typically enforce a fixed reference topolog…
High-Fidelity Single-Image Head Modeling with Industry-Grade Topology
Yunmu Wang, Zoubin Bi, Bowen Cai +6
We present a single-image head mesh reconstruction framework that addresses the longstanding challenge of simultaneously preserving facial identity and producing industry-grade top…
ARM: Appearance Reconstruction Model for Relightable 3D Generation
Xiang Feng, Chang Yu, Zoubin Bi +6
Recent image-to-3D reconstruction models have greatly advanced geometry generation, but they still struggle to faithfully generate realistic appearance. To address this, we introdu…
GS^3: Efficient Relighting with Triple Gaussian Splatting
Zoubin Bi, Yixin Zeng, Chong Zeng +4
We present a spatial and angular Gaussian based representation and a triple splatting process, for real-time, high-quality novel lighting-and-view synthesis from multi-view point-l…