3 citations · 5 across the 6 of their papers we have counts for
6 papers
Multiverse of Greatness: Generating Story Branches with LLMs
Pittawat Taveekitworachai, Chollakorn Nimpattanavong, Mustafa Can Gursesli +3
This paper presents Dynamic Context Prompting/Programming (DCP/P), a novel framework for interacting with LLMs to generate graph-based content with a dynamic context window history…
Enhanced DareFightingICE Competitions: Sound Design and AI Competitions
Ibrahim Khan, Chollakorn Nimpattanavong, Thai Van Nguyen +2
This paper presents a new and improved DareFightingICE platform, a fighting game platform with a focus on visually impaired players (VIPs), in the Unity game engine. It also introd…
Fighting Game Adaptive Background Music for Improved Gameplay
Ibrahim Khan, Thai Van Nguyen, Chollakorn Nimpattanavong +1
This paper presents our work to enhance the background music (BGM) in DareFightingICE by adding adaptive features. The adaptive BGM consists of three different categories of instru…
Achieving Fairness in DareFightingICE Agents Evaluation Through a Delay Mechanism
Chollakorn Nimpattanavong, Thai Van Nguyen, Ibrahim Khan +3
This paper proposes a delay mechanism to mitigate the impact of latency differences in the gRPC framework--a high-performance, open-source universal remote procedure call (RPC) fra…
Improving Data Transfer Efficiency for AIs in the DareFightingICE using gRPC
Chollakorn Nimpattanavong, Ibrahim Khan, Thai Van Nguyen +3
This paper presents a new communication interface for the DareFightingICE platform, a Java-based fighting game focused on implementing AI for controlling a non-player character. Th…
Adaptive Background Music for a Fighting Game: A Multi-Instrument Volume Modulation Approach
Ibrahim Khan, Thai Van Nguyen, Chollakorn Nimpattanavong +1
This paper presents our work to enhance the background music (BGM) in DareFightingICE by adding an adaptive BGM. The adaptive BGM consists of five different instruments playing a c…