1 citations · 1 across the 2 of their papers we have counts for
4 papers
DR-GS: Physically-Based Deformable and Relightable 2D Gaussians
Jiaxin Li, Tong Wu, Yi Wei +2
Gaussian splatting (GS) has garnered significant attention in VR/AR and digital content creation due to its explicit parameterization and efficient rendering capabilities. However,…
IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing
Chun Gu, Xiaofei Wei, Zixuan Zeng +2
In inverse rendering, accurately modeling visibility and indirect radiance for incident light is essential for capturing secondary effects. Due to the absence of a powerful Gaussia…
Consistent4D: Consistent 360° Dynamic Object Generation from Monocular Video
Yanqin Jiang, Li Zhang, Jin Gao +2
In this paper, we present Consistent4D, a novel approach for generating 4D dynamic objects from uncalibrated monocular videos. Uniquely, we cast the 360-degree dynamic object recon…
Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing
Jian Gao, Chun Gu, Youtian Lin +5
In this paper, we present a novel differentiable point-based rendering framework to achieve photo-realistic relighting. To make the reconstructed scene relightable, we enhance vani…