60 citations · 60 across the 14 of their papers we have counts for
16 papers
Mira-Scene: Pixel-Aligned Layouts for Generative 3D Scene Reconstruction
Yang-Tian Sun, Tianjia Liu, Zehuan Huang +7
Single-image 3D object generation can now produce high-fidelity assets, yet accurately placing them into a coherent scene layout remains an open challenge. A central difficulty lie…
Monocular Depth Estimation from a Single Image: Progress and Opportunities
Muxin Liu, Xiaoyang Lyu, Yang-Tian Sun +4
Monocular depth estimation has long stood as a fundamental challenge in computer vision, enabling a wide range of applications including 3D reconstruction, robotics, autonomous dri…
OptiGeo: Efficient Monocular Geometry for Embodied Perception in Optically Challenging Scenes
Muxin Liu, Tianbo Liu, Jing Xia +7
Monocular depth estimation has achieved strong open-domain generalization, yet reliable robotic deployment remains difficult in transparent, reflective, and specular environments,…
ArtiMo: Agent-Driven Articulated Mesh Animation
Chunyu Zou, Peng Dai, Yi-Hua Huang +4
Animating articulated 3D meshes via text requires satisfying strict kinematic constraints, modeling causal interactions between parts, and achieving instruction fidelity. Due to th…
FoundationGeo: Learning Spatial Pixel-Wise Fields for Monocular Metric Geometry
Muxin Liu, Xiaoyang Lyu, Tianhe Ren +7
We present FoundationGeo, a two-stage framework that explicitly bridges relative and metric prediction via spatial calibration and principled data design. Stage 1 learns a high-fid…
Stabilizing Streaming Video Geometry via Dynamic Feature Normalization
Xiaoyang Lyu, Muxin Liu, Xiaoshan Wu +5
Consistent 3D geometry estimation from streaming RGB input is crucial for real-world applications such as autonomous driving, embodied AI, and large-scale reconstruction. While mod…
AniGen: Unified Fields for Animatable 3D Asset Generation
Yi-Hua Huang, Zi-Xin Zou, Yuting He +6
Animatable 3D assets, defined as geometry equipped with an articulated skeleton and skinning weights, are fundamental to interactive graphics, embodied agents, and animation produc…
LiFR-Seg: Anytime High-Frame-Rate Segmentation via Event-Guided Propagation
Xiaoshan Wu, Xiaoyang Lyu, Yifei Yu +3
Dense semantic segmentation in dynamic environments is fundamentally limited by the low-frame-rate (LFR) nature of standard cameras, which creates critical perceptual gaps between…
Stereo World Model: Camera-Guided Stereo Video Generation
Yang-Tian Sun, Zehuan Huang, Yifan Niu +4
We present StereoWorld, a camera-conditioned stereo world model that jointly learns appearance and binocular geometry for end-to-end stereo video generation.Unlike monocular RGB or…
S^2VG: 3D Stereoscopic and Spatial Video Generation via Denoising Frame Matrix
Peng Dai, Feitong Tan, Qiangeng Xu +6
While video generation models excel at producing high-quality monocular videos, generating 3D stereoscopic and spatial videos for immersive applications remains an underexplored ch…
Deformable Radial Kernel Splatting
Yi-Hua Huang, Ming-Xian Lin, Yang-Tian Sun +4
Recently, Gaussian splatting has emerged as a robust technique for representing 3D scenes, enabling real-time rasterization and high-fidelity rendering. However, Gaussians' inheren…
SVG: 3D Stereoscopic Video Generation via Denoising Frame Matrix
Peng Dai, Feitong Tan, Qiangeng Xu +5
Video generation models have demonstrated great capabilities of producing impressive monocular videos, however, the generation of 3D stereoscopic video remains under-explored. We p…
Splatter a Video: Video Gaussian Representation for Versatile Processing
Yang-Tian Sun, Yi-Hua Huang, Lin Ma +3
Video representation is a long-standing problem that is crucial for various down-stream tasks, such as tracking,depth prediction,segmentation,view synthesis,and editing. However, c…
3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting
Xiaoyang Lyu, Yang-Tian Sun, Yi-Hua Huang +5
In this paper, we present an implicit surface reconstruction method with 3D Gaussian Splatting (3DGS), namely 3DGSR, that allows for accurate 3D reconstruction with intricate detai…
Total-Decom: Decomposed 3D Scene Reconstruction with Minimal Interaction
Xiaoyang Lyu, Chirui Chang, Peng Dai +2
Scene reconstruction from multi-view images is a fundamental problem in computer vision and graphics. Recent neural implicit surface reconstruction methods have achieved high-quali…
DO3D: Self-supervised Learning of Decomposed Object-aware 3D Motion and Depth from Monocular Videos
Xiuzhe Wu, Xiaoyang Lyu, Qihao Huang +4
Although considerable advancements have been attained in self-supervised depth estimation from monocular videos, most existing methods often treat all objects in a video as static…