activity
20232026
most citedLearning rigid-body simulators over implicit shapes for large-scale scenes and vision

1 citations · 2 across the 5 of their papers we have counts for

collaborators

5 papers

cs.CV2026

NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation

NVIDIA, :, Aarti Basant +33

As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving pol…

cs.CV2024

Motion Prompting: Controlling Video Generation with Motion Trajectories

Daniel Geng, Charles Herrmann, Junhwa Hur +11

Motion control is crucial for generating expressive and compelling video content; however, most existing video generation models rely mainly on text prompts for control, which stru…

cs.LG2024★ 1 cited

Learning rigid-body simulators over implicit shapes for large-scale scenes and vision

Yulia Rubanova, Tatiana Lopez-Guevara, Kelsey R. Allen +3

Simulating large scenes with many rigid objects is crucial for a variety of applications, such as robotics, engineering, film and video games. Rigid interactions are notoriously ha…

cs.LG2024

Scaling Face Interaction Graph Networks to Real World Scenes

Tatiana Lopez-Guevara, Yulia Rubanova, William F. Whitney +3

Accurately simulating real world object dynamics is essential for various applications such as robotics, engineering, graphics, and design. To better capture complex real dynamics…

cs.LG2023★ 1 cited

Learning 3D Particle-based Simulators from RGB-D Videos

William F. Whitney, Tatiana Lopez-Guevara, Tobias Pfaff +4

Realistic simulation is critical for applications ranging from robotics to animation. Traditional analytic simulators sometimes struggle to capture sufficiently realistic simulatio…