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cs.CV2026
Triangle Splatting SLAM
Nicholas Fry, Eric Dexheimer, Kirill Mazur +2
We present a dense RGB-D SLAM system using differentiable triangles as the 3D map representation. While 3D Gaussian Splatting has emerged as the leading method for novel-view synth…
cs.CV2024
MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors
Riku Murai, Eric Dexheimer, Andrew J. Davison
We present a real-time monocular dense SLAM system designed bottom-up from MASt3R, a two-view 3D reconstruction and matching prior. Equipped with this strong prior, our system is r…
cs.CV2024
COMO: Compact Mapping and Odometry
Eric Dexheimer, Andrew J. Davison
We present COMO, a real-time monocular mapping and odometry system that encodes dense geometry via a compact set of 3D anchor points. Decoding anchor point projections into dense g…