3 papers
cs.AI2024
Towards High-Level Modelling in Automated Planning
Carla Davesa Sureda, Joan Espasa Arxer, Ian Miguel +1
Planning is a fundamental activity, arising frequently in many contexts, from daily tasks to industrial processes. The planning task consists of selecting a sequence of actions to…
cs.AI2023
Towards a Model of Puzznic
Joan Espasa, Ian P. Gent, Ian Miguel +3
We report on progress in modelling and solving Puzznic, a video game requiring the player to plan sequences of moves to clear a grid by matching blocks. We focus here on levels wit…
cs.AI2023
On Grid Graph Reachability and Puzzle Games
Miquel Bofill, Cristina Borralleras, Joan Espasa +1
Many puzzle video games, like Sokoban, involve moving some agent in a maze. The reachable locations are usually apparent for a human player, and the difficulty of the game is mainl…