collaborators

5 papers

cs.RO2026

YUBI-Real2Sim: 3DGS Scene Verification for Reliable Policy Evaluation

Hiroki Nishizawa, Takehiko Ohkawa, Nicola Scianca +3

Evaluating VLA policies on real robots is costly, time-consuming, and difficult to reproduce, making real-to-sim simulation essential for scalable evaluation. While 3D Gaussian Spl…

cs.CV2026

Feed-forward Motion In-betweening for Any 4D

Hiroki Nishizawa, Hubert P. H. Shum, Yoshihiro Fukuhara +2

4D dynamics (3D geometry evolving over time) is a fundamental representation of the physical world and plays a crucial role in world modeling (e.g., animation and games). Owing to…

cs.RO2026

YUBI: Yielding Universal Bidigital Interface for Bimanual Dexterous Manipulation at Scale

Takehiko Ohkawa, Jumpei Arima, Yuki Noguchi +16

We introduce Yielding Universal Bidigital Interface (YUBI), a finger-aligned gripper designed to enable intuitive, ergonomic, and scalable data collection for bimanual dexterous ma…

cs.GR2026

Non-Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities

Aleksei Zhuravlev, Lennart Bastian, Dongliang Cao +12

Estimating correspondences between deformed shape instances is a long-standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling,…

cs.GR2024

SyncViolinist: Music-Oriented Violin Motion Generation Based on Bowing and Fingering

Hiroki Nishizawa, Keitaro Tanaka, Asuka Hirata +4

Automatically generating realistic musical performance motion can greatly enhance digital media production, often involving collaboration between professionals and musicians. Howev…