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20232026
most citedLocalized Gaussian Splatting Editing with Contextual Awareness

6 citations · 7 across the 3 of their papers we have counts for

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5 papers · 1 filter

cs.CV2026

HorizonRelight: Relighting Long-horizon Videos Consistently via Diffusion Transformers

Jing Yang, Mayoore Jaiswal, Zian Wang +4

Diffusion-based video relighting enables controllable relighting from a single input video, but modern video diffusion backbones are trained on short clips and applied to long-hori…

cs.CV2026

ICTPolarReal: A Polarized Reflection and Material Dataset of Real World Objects

Jing Yang, Krithika Dharanikota, Emily Jia +2

Accurately modeling how real-world materials reflect light remains a core challenge in inverse rendering, largely due to the scarcity of real measured reflectance data. Existing ap…

cs.CV2024

Acquisition of Spatially-Varying Reflectance and Surface Normals via Polarized Reflectance Fields

Jing Yang, Pratusha Bhuvana Prasad, Qing Zhang +1

Accurately measuring the geometry and spatially-varying reflectance of real-world objects is a complex task due to their intricate shapes formed by concave features, hollow engravi…

cs.CV2024★ 6 cited

Localized Gaussian Splatting Editing with Contextual Awareness

Hanyuan Xiao, Yingshu Chen, Huajian Huang +4

Recent text-guided generation of individual 3D object has achieved great success using diffusion priors. However, these methods are not suitable for object insertion and replacemen…

cs.CV2023★ 1 cited

Light Sampling Field and BRDF Representation for Physically-based Neural Rendering

Jing Yang, Hanyuan Xiao, Wenbin Teng +2

Physically-based rendering (PBR) is key for immersive rendering effects used widely in the industry to showcase detailed realistic scenes from computer graphics assets. A well-know…