6 citations · 7 across the 3 of their papers we have counts for
5 papers · 1 filter
HorizonRelight: Relighting Long-horizon Videos Consistently via Diffusion Transformers
Jing Yang, Mayoore Jaiswal, Zian Wang +4
Diffusion-based video relighting enables controllable relighting from a single input video, but modern video diffusion backbones are trained on short clips and applied to long-hori…
ICTPolarReal: A Polarized Reflection and Material Dataset of Real World Objects
Jing Yang, Krithika Dharanikota, Emily Jia +2
Accurately modeling how real-world materials reflect light remains a core challenge in inverse rendering, largely due to the scarcity of real measured reflectance data. Existing ap…
Acquisition of Spatially-Varying Reflectance and Surface Normals via Polarized Reflectance Fields
Jing Yang, Pratusha Bhuvana Prasad, Qing Zhang +1
Accurately measuring the geometry and spatially-varying reflectance of real-world objects is a complex task due to their intricate shapes formed by concave features, hollow engravi…
Localized Gaussian Splatting Editing with Contextual Awareness
Hanyuan Xiao, Yingshu Chen, Huajian Huang +4
Recent text-guided generation of individual 3D object has achieved great success using diffusion priors. However, these methods are not suitable for object insertion and replacemen…
Light Sampling Field and BRDF Representation for Physically-based Neural Rendering
Jing Yang, Hanyuan Xiao, Wenbin Teng +2
Physically-based rendering (PBR) is key for immersive rendering effects used widely in the industry to showcase detailed realistic scenes from computer graphics assets. A well-know…